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Shatnerquake--Proof Positive That On The Internet, You Can Sell
Anything
by Bonnie Boots
At a recent seminar, Masters of Internet Marketing, one of the
speakers was answering a question asked by an audience member-"How
can I know if there will be a market for my book?"
One speaker had launched into a complicated explanation of market
research when another speaker jumped up.
"One thing so many people fail to understand, " he said, "is that
out on the internet, there is a market for anything. In fact, until
you actually get involved in internet marketing, it's impossible to
imagine just how many people are out there waiting to throw money at
almost any product anyone comes up with."
Eraserhead Press will tell you that's the gospel truth.
Eraserhead Press is an independent publisher specializing in what
they term "bizarro genre literature." Their latest release is "Shatnerquake"
by Jeff Burke.
In Burke's novel, actor and spokesperson William Shatner is
attending the first ShatnerCon, an event devoted entirely to him,
when a failed terrorist attack rips the fabric of time and space.
The result is that all the characters ever played by Shatner are
sucked into our own world. They have one mission-to hunt down and
destroy the real William Shatner.
Meanwhile, over at Qurik Books, "Pride and Prejudice and Zombies" by
Seth Grahame-Smith has just rolled off the presses.
It's described as an "expanded" version of the classic Jane Austin
novel--expanded with scenes of brain-gobbling zombie mayhem
in-between the flirtations of feisty Elizabeth Bennet and haughty
Mr. Darcy.
Before 2000, when the internet really began to boil as an avenue for
buying and selling, books like this were only published by authors
that could afford to make Xerox copies of their manuscripts and
share them with friends. There was simply no way to fund printing
and find a market for them.
Today, with the internet, it's possible to find a market for
virtually anything. And I stress the word "virtual."
In virtual space, people are not restricted by the border of the
town or even country they live in.
They don't have to shop at their neighborhood stores.
They don't have to socialize with only their next-door neighbors.
And thanks to simulated communities like Second Life, they don't
have to be only one person or live only one lifestyle.
In this new, expanded idea of real
life, where people can do and be anything, you can also make and
sell anything.
I don't take issue with the basic advice of good business
practice--learn where your target market is and make things they
will want to buy. Just keep in mind that there are an unlimited
number of target markets. Yes, some markets are larger than others.
But don't let the high visibility of those larger markets fool you
into thinking that's all there is.
In cyberspace, all borders and boundaries are erased and people are
free to explore whatever ideas and interests they have. In that
vast, virtually connected world, there is a market for anything you
can imagine.
If you doubt that, go to Amazon and get a copy of Shatnerquake.
About the Author
Bonnie Boots is
the publisher/editor of The Internet Wizards Magazine for people who
want to create their own products and market on the internet.
Register for your free 1-year subscription at http://www.theinternetwizards.com
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